Materials Index
Equipment and supplies referenced across the curriculum. Click a material name in any activity to see details here. For each item: what it is, where to get it, alternatives, and which activities use it.
Items marked NG Kit are included in the Navigation Games activity kit, which contains materials for Animal Orienteering, Geometric Orienteering, Basketball Orienteering, and Clothespin Hunt. If your school has a kit, you already have these items.
Maps and Navigation Sheets
Basketball court maps
NG Kit
Maps of a basketball court showing line markings, used for indoor orienteering. Available in half-court and full-court versions.
| Where to get | Print from curriculum templates |
| Alternatives | Hand-drawn maps of the gym floor |
| Used in | Basketball-O, Pacman-O, Find the Cone |
| Learning connection | The basketball court's painted lines serve as built-in landmarks. Students orient maps using the free-throw line, three-point arc, and center circle, just as outdoor orienteers use trails, fences, and buildings. |
Clue sheets
NG Kit
Printed sheets showing the order to visit checkpoints. In Animal-O, clue sheets show animal pictures. In standard orienteering, they list checkpoint numbers and feature descriptions.
| Where to get | Print from curriculum templates |
| Alternatives | Hand-drawn sheets, laminated reusable sheets with dry-erase markers |
| Used in | Animal-O, Geometric-O |
| Learning connection | Clue sheets introduce sequential navigation. Following a fixed order builds the discipline of confirming each checkpoint before moving on. |
Geometric-O maps
NG Kit
Simple pattern maps showing checkpoint positions relative to colored landmark cones. Available in 5-checkpoint and 10-checkpoint versions.
| Where to get | Print from curriculum templates, or draw on index cards |
| Alternatives | Hand-drawn maps on whiteboards, then photographed and printed |
| Used in | Geometric-O, Find the Cone |
| Learning connection | Pattern maps strip away symbol complexity and focus on spatial relationships: "this checkpoint is between the red and blue cones." They are the first maps students use. |
All-checkpoints map
A single map showing the correct locations of all checkpoints. The leader uses it during setup and can post it for students to check their work.
| Where to get | Create during setup by marking checkpoint locations on a blank map |
| Alternatives | A photo of the setup, a sketch on a whiteboard |
| Used in | Geometric-O, Score-O, Map Walk |
| Learning connection | The all-checkpoints map is the "answer key." It lets the leader verify setup accuracy and gives students a reference for self-checking. |
Orienteering maps
Detailed maps showing terrain features using standard orienteering symbols and colors. One per student or pair.
| Where to get | Commission from a local orienteering club mapper, or create with OpenOrienteeringMap (free online tool) |
| Alternatives | Simplified hand-drawn maps for early lessons; aerial photo printouts with features labeled |
| Used in | Map Walk, Score-O, Point-to-Point |
| Learning connection | Real orienteering maps are the end goal. Students progress from pattern maps (Geometric-O) to orienteering maps (Map Walk, Score-O). The detailed symbols connect classroom map-reading to real-world navigation. |
Checkpoint Supplies
Animal pictures
NG Kit
Laminated pictures of animals attached to checkpoint cones. Students match the animal they find to the animal on their clue sheet to confirm they visited the correct checkpoint.
| Where to get | Print and laminate from curriculum templates |
| Alternatives | Stickers on cones, hand-drawn pictures, numbered cards (for older students) |
| Used in | Animal-O, Explore & Find |
| Learning connection | Animal pictures make checkpoint confirmation concrete and fun for younger students. The act of checking "is this the right animal?" is the foundation of the orienteering skill of checkpoint confirmation. |
Checkpoint markers
Cones, flags, or streamers placed in the field to mark checkpoint locations. Students navigate to these during courses.
| Where to get | Sports equipment suppliers, dollar stores (small cones), or DIY with garden stakes and flagging tape |
| Alternatives | Plastic cups, laminated cards on stakes, chalk marks on pavement |
| Used in | Animal-O, Geometric-O, Score-O, Map Walk |
| Learning connection | Checkpoints are the concrete targets students navigate to. Visible, consistent markers reduce confusion and let students focus on navigation rather than searching. |
Clothespins
NG Kit
Wooden or plastic clothespins used as checkpoint confirmation. Students clip a clothespin from each checkpoint onto their clue sheet or string.
| Where to get | Dollar stores, craft supply stores |
| Alternatives | Hole punches, stamp markers, stickers |
| Used in | Clothespin Hunt |
| Learning connection | Clothespins provide a tangible confirmation method. Collecting one at each checkpoint gives students physical proof of their visit. |
Colored landmark cones
NG Kit
Four distinctly colored cones (red, blue, green, yellow) placed at corners or edges of the play area. They appear on the map and in the real space, giving students anchor points for orienting.
| Where to get | Use colored sport cones, or wrap standard cones with colored tape |
| Alternatives | Colored buckets, painted rocks, colored flags |
| Used in | Geometric-O, Find the Cone |
| Learning connection | Landmark cones are the bridge between map and terrain. Students match the colored dots on their map to the colored cones in the field, which teaches map orientation without requiring symbol literacy. |
Cones
Plastic sport cones used to mark boundaries, checkpoints, or landmarks. Small (6-inch) cones work for checkpoints. Larger (12-inch) cones work for boundaries and landmarks.
| Where to get | PE equipment closet, sports suppliers |
| Alternatives | Chalk lines, natural landmarks (trees, fence posts), tape on gym floor |
| Used in | Boundary Run, Gathering, Animal-O, Geometric-O, Basketball-O |
| Learning connection | Cones define the physical space. Colored cones as landmarks (red, blue, green, yellow) help students orient maps by matching cone colors to map markings. |
Flagging tape
NG Kit
Brightly colored plastic tape tied to stakes or branches to mark checkpoint locations or boundaries.
| Where to get | Hardware stores, forestry supply |
| Alternatives | Ribbons, surveyor flags, bright fabric strips |
| Used in | Animal-O, Geometric-O, Score-O |
| Learning connection | Flagging tape makes checkpoints visible from a distance, helping students confirm they are heading the right direction. |
Start/finish markers
Markers placed to indicate the start and finish of a course.
| Where to get | Use cones, flags, or tape |
| Alternatives | Chalk marks, natural features |
| Used in | Animal-O, Score-O, Point-to-Point |
| Learning connection | Clear start and finish points help students understand the structure of a course. |
Recording Tools
Index cards
NG Kit
Blank cards used for drawing maps, making scorecards, or writing checkpoint descriptions.
| Where to get | Office supply stores, dollar stores |
| Alternatives | Cut paper, sticky notes |
| Used in | Geometric-O, Score-O |
| Learning connection | Index cards are a versatile tool for quick map sketches and student-created materials. |
Pencils
NG Kit
Standard pencils for recording scores, marking maps, or writing descriptions.
| Where to get | Classroom supplies |
| Alternatives | Pens, crayons |
| Used in | Score-O, Geometric-O |
| Learning connection | Writing tools let students record their navigation decisions and results. |
Scorecards and pencils
NG Kit
Cards where students record which checkpoints they visited during Score-O. Each card has spaces for checkpoint letter codes.
| Where to get | Print from curriculum templates, or use index cards |
| Alternatives | Small clipboards with blank paper, checkpoint stamp/hole punch systems |
| Used in | Score-O, Poker-O, Poison-O |
| Learning connection | Scorecards add accountability. Students must record evidence of each visit, which reinforces careful navigation over rushed movement. |
General Equipment
Black marker
NG Kit
A permanent marker for labeling checkpoint codes, writing on cones, or marking maps.
| Where to get | Office supply stores |
| Alternatives | Any dark-colored permanent marker |
| Used in | Setup for all checkpoint-based activities |
| Learning connection | Clear labeling is essential for checkpoint identification. Students need to read codes to confirm the correct checkpoint. |
Flags or pinnies
Colored cloth flags or mesh vests used for team identification in competitive activities.
| Where to get | PE equipment closet |
| Alternatives | Bandanas, colored wristbands, different colored cones per team |
| Used in | Capture the Flag, relay activities |
| Learning connection | Team identification supports territory and boundary concepts. In Capture the Flag, the boundary between territories is the strategic focus. |
Results whiteboard
A large whiteboard on an easel (or paper on a clipboard) placed near start/finish for students to record their times and track which courses they have completed.
| Where to get | Classroom supplies, portable easel whiteboards from office supply stores |
| Alternatives | Large paper pad on an easel, paper on a clipboard, poster board |
| Used in | Animal-O, Geometric-O, Score-O |
| Learning connection | Visible time tracking is highly motivating. Students can see which courses they still need to do and compare times, which encourages repeat attempts and self-improvement. |
Small whiteboard and markers
A small portable whiteboard used for the Geometric-O map introduction. The leader draws the checkpoint layout (with deliberate errors) while students watch and help fix orientation.
| Where to get | Classroom supplies, dollar stores |
| Alternatives | Paper on a clipboard, large index card |
| Used in | Geometric-O |
| Learning connection | The whiteboard introduction is where students first see a map being created. Drawing it live makes the connection between space and map concrete. |
Whistle or gathering signal
A whistle, raised hand, flag, or other signal used to call students back to the gathering point.
| Where to get | PE equipment, outdoor stores |
| Alternatives | Air horn, raised flag, countdown call, hand signals (for hearing-impaired students) |
| Used in | Gathering, all activities (for transitions) |
| Learning connection | The gathering signal trains divided attention. Students must stay aware of the signal while focused on their navigation task. This is the first orienteering skill: awareness in terrain. |