Find Your Way Home — Activity
Navigate back to home base from an unfamiliar starting point
| Time | 20-40 minutes |
|---|---|
| Space | Schoolyard, local park, or camp area |
| Materials | Orienteering maps or simple maps of the area (1 per pair, optional), A "home base" marker (flag or cone) |
| Vocabulary | Orient the map, Home base, Feature, Landmark |
"Can you find your way back?"
- Learning Goals
- How to Run It
- Script
- Vocabulary
Learning Goals
Students completing this activity will be able to:
- Orient the map to match the real world (when using a map)
- Use visible features to determine your location on the map or in the space
- Navigate from an unfamiliar location back to a known destination
- Build confidence navigating independently in a real environment
How to Run It
Setup
- Choose a home base location that is easy to identify (a pavilion, a flagpole, a large tree)
- Mark home base with a flag or cone
- Identify 4-6 starting locations at varying distances and difficulty levels. Start with locations that are close and have a clear path back. Progress to locations that are farther, off-trail, or require turns
- If using maps, mark home base clearly on each map
Steps
- Gather everyone at home base. If using maps, orient the map together and point out home base on the map. Identify visible features around you and find them on the map
- Walk the whole group to a nearby location. Stop and ask: "Which way is home base? How do you know?" Have them orient the map (if using one) and point. Walk back together
- Walk each pair to a starting location. Point out a couple of features to help them get oriented. Then let them go. When a pair arrives at home base, walk them to a new, harder starting point
- Each round, use starting locations that are farther away, off the main paths, or that require navigating around obstacles. Encourage participants to pay attention to features along the walk-out so they can use them on the way back
- Gather everyone at home base. Discuss: what features helped you find your way? Was any starting point especially tricky? How did you know which direction to go?
Tips
- This activity can be done without a map. For a first experience, just walk participants to a location and let them find their way back using observation and memory. Add the map in later rounds
- Combine with a Map Walk on the way out. Walk a longer, more scenic route and stop to point out features. Then challenge pairs to find a shorter way home
- For nervous participants, start very close to home base so they can almost see it. Success builds confidence
- A leader should always be positioned to observe and assist if a pair gets stuck
- Vary the terrain: paths, open fields, wooded areas. Each type teaches different navigation cues
Script
"We are going to practice one of the most important skills in orienteering: finding your way home. I'm going to walk you to a spot, and then you're going to find your way back here to home base."
"Pay attention as we walk. Notice what you see around you. When I let you go, use those features to figure out which way to come back."
"If you're ever not sure where you are, stop. Don't keep going. Stay where you are and a leader will find you."
Vocabulary
Orient the map: Turning the map so that the features on the map line up with the same features in the real world. When the map is oriented, things that are ahead of you on the ground are also ahead of you on the map.
Home base: A designated starting and finishing location. The place you are navigating back to.
Feature: A real-life object that can help you navigate. Paths, buildings, fences, and large trees are all features.
Landmark: A distinctive feature that is easy to recognize and remember. Useful for finding your way.
See the Glossary for all curriculum terms.