
Explore & Find — Activity
Find checkpoints within a defined boundary
| Time | 10-20 minutes |
|---|---|
| Space | Any space |
| Materials | Checkpoints (cones with animal pictures), Cones (optional, for marking boundaries) |
| Vocabulary | Boundary, Checkpoint, Explore |
"In orienteering, we find checkpoints in a boundary"
- Learning Goals
- How to Run It
- Script
- Vocabulary
- Context
Learning Goals
Students completing this activity will be able to:
- Stay within the boundary while exploring
- Explore the space and find animal checkpoints
- Remember where checkpoints are from round to round, building spatial memory
- Gather at the Finish marker quickly when the teacher gives the signal
- Describe where checkpoints are using spatial language ("near the fence," "in the far corner")
- Work cooperatively with a partner to find checkpoints
How to Run It
Setup
- Place animal checkpoints around the space
- Place a Start/Finish marker at the gathering point
Steps
- Gather everyone at the Start marker
- "Go explore!" Participants spread out to find animal checkpoints. On the signal, "Return home!" Everyone gathers at the Finish marker.
- Ask what they found and where. "The elephant was near the fence." "The giraffe was in the far corner." Build a group picture of the space.
- Send them out again. Can they find different animals this time?
- Test their memory with specific challenges. "Run to the Lion and back to the Finish!" "Run to the Octopus then the Dog and back!"
Differentiation
Ways to adapt the activity to meet the needs of your students: slow things down, increase the challenge, or adapt for different learners
- Animal Parade: visit each animal together as a group, moving like that animal to the next one (waddle like a penguin, stomp like an elephant). Builds familiarity with the space before free exploration.
- Quick find: go find one or two animals and come back. Students return on their own instead of waiting for a signal. Good for younger groups or a first round.
- Report and repeat: kids come back after finding one or two animals, describe what they found to the teacher, then head back out at their own pace
- Memory Challenge: challenge participants to run to specific animals in order, like "Run to the Lion and back to the Finish!" or "Run to the Octopus, then the Dog, then back!"
- Pair challenges: partners give each other sequences of animals to visit and check each other
- Draw a map: have participants draw a map of the area and checkpoint locations
Tips
- Place some checkpoints in obvious spots and some that require looking carefully. The mix keeps all ability levels engaged.
- Count seconds aloud when gathering. This reinforces the Gathering activity goals, and groups enjoy trying to beat their time.
- If the space is large, start with checkpoints spread across a smaller area and expand in later rounds.
- Kids will want to point when you ask where an animal is. Accept that at first, but ask them to use their words too. Encourage students to name different areas and landmarks. Build a common vocabulary describing the space.
- If students disagree about where a particular animal is, note it. You could have those kids run over and check each place, or leave it as a question for the next round. Either way, say that mistakes are useful. Getting it wrong and then checking is how we learn the space.
- Reinforce the Start and Finish markers. Have students physically touch the Start marker before heading out and the Finish marker when they return. This burns in the concept of a defined start and finish point.
Script
Explore Round
"Your challenge is to explore inside the boundary and find the animal checkpoints. When I say 'Return home!', come back to the Finish marker as fast as you can. Ready? Go explore!"
(After 2-3 minutes, give the signal)
"Return home!"
(Count seconds aloud until everyone is back)
"That was 15 seconds. Let's try to beat that next time."
Report Back
"What animals did you find? Where were they?"
(Encourage spatial descriptions: "near the fence," "between the two trees," "in the far corner")
"Can you find more this time? Do you remember where the ones you already found are?"
Memory Challenge
"Now I'm going to give you a challenge. Run to the Lion and back to the Finish!"
"This time: run to the Octopus, then the Dog, then back!"
Vocabulary
Boundary: The perimeter of the play area. All checkpoints are inside the boundary.
Checkpoint: A marker you visit during an orienteering activity. In Explore & Find, checkpoints have animal pictures.
Explore: Travel through an unfamiliar area to learn what's there. Students may already know the space, but they can still look for what's new, different, or something they haven't noticed before.
See the Glossary for all curriculum terms.
Context
Before This Activity
- Boundary Run: participants should know the boundary before exploring
Leads To
- Animal-O: adds clue sheets and a specific order to visit checkpoints