Draw the Space — Activity
Draw a map of the space from above
| Time | 15-25 minutes |
|---|---|
| Space | Gym, schoolyard, or local park |
| Materials | Paper and pencils, Clipboards (or hard surface to write on), Whiteboard or large paper (for teacher demo) |
| Vocabulary | Map, Landmark, Boundary |
"A map is a picture of a place, drawn from above"
- Learning Goals
- How to Run It
- Vocabulary
- Related Activities
Learning Goals
Students completing this activity will be able to:
- Understand that a map shows a place as seen from above
- Draw the boundary of the play area on paper
- Add landmarks to the map in roughly correct positions
- Connect the drawn map to the real space by comparing maps and checking features
How to Run It
Setup
- Make sure the space has visible landmarks. If it doesn't, place a few cones or objects before the lesson
- Have paper, crayons, and clipboards ready to hand out
- Practice drawing the boundary shape yourself before class. Walk the boundary and sketch it on a clipboard so you are comfortable modeling it for students
Steps
- Gather students. Ask what the space would look like from above, as if a bird were flying over. Talk about it as a group
- Hand out paper and pencils. Draw the boundary on a whiteboard or large paper. Students draw along with you
- Add one or two landmarks to your map, naming them. Students add them to their maps too. Use names the class has developed in earlier lessons
- Students keep adding landmarks to their maps on their own (trees, fences, doors, playground equipment)
- Gather and share maps. Notice what features different students included. Ask distance questions ("Is it farther from the tree to the bench, or from the tree to the school?")
Differentiation
Ways to adapt the activity to meet the needs of your students: slow things down, increase the challenge, or adapt for different learners
- Teacher-led only: teacher draws, students copy each step. Best for the youngest students
- Independent drawing: after the teacher models the boundary and a couple of landmarks, students explore and add features on their own
- Distance and position: ask students to compare distances on their maps to distances in the real space. Are things in the right positions relative to each other?
- Symbols: challenge students to use the same symbol for all objects of a given type (a triangle for every tree, a square for every bench)
- Run and touch: after sharing maps, pick a feature and have students run to touch as many of that feature as they can, then add anything they missed to their maps
Tips
- Practice drawing the boundary yourself before class. It's harder than you expect. A rough shape is fine; it doesn't have to be perfect
- Start simple. Draw the boundary and just one or two landmarks during the modeling step. Students can add more on their own
- Drawing from above is unfamiliar for young children. They will often draw things from the side (a tree with a trunk and branches). That's fine. Gently point out the difference: "From above, a tree looks like a circle"
- Use the landmark and area names the class developed in earlier lessons. This reinforces spatial vocabulary
- When comparing maps, focus on what students included rather than accuracy. "You noticed the drain! Nobody else put that on their map"
- Ask distance questions during sharing to connect the map to spatial reasoning: "Is it farther from the tree to the bench, or from the tree to the school? Can you tell from your map?"
Vocabulary
Map: A picture of a place, drawn from above. A map shows where things are so you can find them.
Landmark: A feature in the space that helps you know where you are. Trees, fences, doors, and playground equipment are all landmarks.
Boundary: The perimeter of the play area. All activities happen inside the boundary.
See the Glossary for all curriculum terms.
Related Activities
Guided Map Drawing (variation)
A more structured version for groups that find a blank page daunting. The teacher draws the boundary and a few major features on the whiteboard, and students copy that starting map onto their own paper. Then students fill in the rest of the space themselves.
Another way to run it: invite a student up to add one feature to the whiteboard map. Ask the class, "Do we agree that's where the slide goes?" If the class agrees, everyone copies it down, improving their own maps as they go. Rotate through several students so the class builds the map together.
Map Maker (extension)
Students relate a teacher-drawn map to the real space, then keep the map correct as the space changes. Place 8 to 12 objects (3 or 4 different kinds) in the area and draw a map of them on a whiteboard, using a different symbol for each kind of object.
- Build the key: students look at the space and work out which symbol matches each kind of object. Record the matches in a map key
- Match objects: point to a symbol on the map; students run and touch the object they think it is. Repeat until they can locate objects from the map confidently
- Move objects: erase a symbol and redraw it somewhere else on the map; students move the real object to its new location
- Draw the map: students move objects themselves and mark the new locations on the map. The class checks the finished map together
Takes 30 to 60 minutes. Reflection: "How could you tell if an object was in the correct place?"