Lesson B: Indoor Orienteering
"The map and the terrain are two sides of the same idea"
| Time | 45-60 minutes |
| Space | Gym or other large indoor room |
| Materials | Gym mats, tables, chairs, jump ropes, or other equipment on hand, Checkpoints, Clue sheets or blank cards (for recording courses), Paper and pencils (for map making) |
| Setup | Clear the gym; gather mats, ropes, tables, and chairs so groups can build obstacles |
| Vocabulary | Obstacle, Route choice, Map, Course |
Activities
core
Build the World
In groups, build a world, map it, design courses, and trade with another group.
Goals
Orienteering Goals
- Build a world and represent it accurately on a map, or build a world to match a given map
- Apply route choice to plan efficient courses around obstacles
- Design and record a course precise enough for a peer to run and self-check
- Compare the two directions, world-to-map and map-to-world, and explain what each teaches about the map-terrain relationship
PE Standards (SHAPE America)
Standard 2: Movement & Fitness Concepts
- Identifies the effective use of movement concepts within multiple dynamic environments (2.8.1). Students plan routes through a built world, applying route choice to work around obstacles.
- Demonstrates problem-solving skills in a variety of games and activities (2.8.7). Students represent a built world accurately on a map, or build a world accurately from a map.
Standard 3: Social Skills
- Uses communication skills to negotiate strategies and tactics in a physical activity setting (3.8.3). Groups decide on a layout and rules together, then negotiate how to represent it on a map.
- Solves problems with teammates and opponents (3.8.8). Students check a peer's recorded course against what actually happened when running it.
Standard 4: Personal Skills
- Choice and interests impact engagement (4.8.4). Students choose whether to build first and map second, or map first and build second.
- Reflects on movement experiences (4.8.9). Students compare what building-then-mapping and mapping-then-building each taught them.
See PE Standards alignment for the full framework.
Delivery
- Build the World: in groups, build a world using available equipment. Decide the rules and be ready to explain them
- Explore each other's worlds. Discuss route choice: "If you had to get from here to there, what's your best path around this obstacle?"
- Draw a map of your own world, including obstacles and checkpoints
- Design and record a course on your map. Trade with another group
- Run the course you received, using route choice to plan your path; record your own checkpoint sequence as you go
- Compare your recorded sequence to the map's designer. Discuss any mismatches
- Match the World to the Map: reverse it. One group hands another a finished map, without showing the built world; that group builds a world to match it, then the two groups compare
- Debrief: which direction, world-to-map or map-to-world, was harder? Why?
Reflection
- What route choice did you make around a tricky obstacle? Why?
- How did you decide what belonged on the map and what could be left off?
- When you built a world from someone else's map, what was hard to interpret?
- Which direction, building-to-map or map-to-building, revealed more mistakes? Why do you think that is?
- How did your group divide the work of building, mapping, and recording?
Extensions
- Time both the course-running and the world-building-from-map steps; compare
- Introduce compass bearings for the map-first variation: describe obstacle placement using cardinal directions
- Have one group build a world with a "trick" obstacle, something that looks passable but isn't, and see if the mapping group catches it