Lesson A: Indoor Orienteering
"Today we will be finding our way on a basketball court"
| Time | 30-60 minutes |
| Space | Gym with basketball court |
| Materials | Checkpoints, Basketball court maps (half-court and full-court versions), Cones (optional, for marking boundaries) |
| Setup | Place checkpoints according to the all-checkpoints map |
| Vocabulary | Orient the map, Landmark, Route choice |
Activities
warm-up
Boundary Run
Warm up: run the boundary of the gym.
readiness
Find the Cone
Stand next to the cone shown on your map; orient your map.
core
Basketball-O
Run orienteering courses on the basketball court map.

extension
Pacman-O
Line tag played while completing courses.

Goals
Orienteering Goals
- Orient a map using the court's line markings as landmarks
- Use the map to plan a route between checkpoints
- Navigate in a confined, structured space
PE Standards (SHAPE America)
Standard 2: Movement & Fitness Concepts
- Applies movement concepts and strategies for safe movement within dynamic environments (2.5.1). Students orient maps using court line markings and navigate between checkpoints in a confined gym space.
- Demonstrates problem-solving strategies in a variety of games/activities (2.5.5). Students plan routes between checkpoints and figure out their location when they visit the wrong checkpoint.
Standard 3: Social Skills
- Uses communication skills to negotiate roles and responsibilities in a physical activity setting (3.5.2). Partners agree on routes and take turns navigating during Basketball-O.
- Demonstrates respectful behaviors that contribute to positive social interaction in group activities (3.5.3). Students help fellow students by giving hints and teaching them how to read the map.
- Demonstrates safe behaviors independently with limited reminders (3.5.4). Students navigate independently in a busy gym, avoiding collisions with other pairs on the court.
See PE Standards alignment for the full framework.
Delivery
- Boundary Run: run the boundary of the court and warm up
- Find the Cone: pair up, orient the map using the court lines, stand next to the cone shown on the map
- Basketball-O: agree on the route, visit each checkpoint in order; compare the code to confirm the correct checkpoint
- Do the course individually several times to increase speed
- Do the course in reverse order and without a map
- Help fellow students by giving hints and teaching them how to read the map
Reflection
- How could you tell the difference between checkpoints?
- What shortcuts between checkpoints did you find?
- If you were at a wrong checkpoint, how did you figure out where you needed to go?
Extensions
- Students may only travel along the lines of the basketball court
- Add obstacles: students may not pass any place marked with a red "X"
- Pacman-O: play line tag while completing courses